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[DEV] Project AIO Hunter v2.0 - Printable Version

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+---- Thread: [DEV] Project AIO Hunter v2.0 (/showthread.php?tid=130)

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[DEV] Project AIO Hunter v2.0 - Project - 04-04-2020

Hi all! 


This thread is going to be used to track the development progress of the new AIO Hunter script. I want to be as transparent as possible with everyone during the BETA process. Follow this thread to get all the latest news and updates as we make our way through BETA! 



Progress:


Last Updated: June 29, 2020

v0.30:
  • Added new default prices for items if OSBuddy returned a null price value
  • Fixed a bug with Hiscores
  • Fixed a bug with AltChat
  • Fixed a bug with version numbering
  • Minor fixes

v0.29:
  • Added a feature to zoom out screen
  • Added a check to make sure resizable mode is disabled
  • Set a default price to 300gp if an item has a null price value (OSBuddy issue)
  • Minor fixes

v0.28:
  • Public BETA release
  • Fixed trap detection placement 
  • Minor fixes

v0.27:
  • Added when AltChat is enabled and disabled during runtime
  • Added teleport abilities to Red Salamanders
  • Fixed a bug with picking up traps that are not reachable
  • Minor fixes

v0.26:
  • Added AltChat to the script
  • Fixed a bug with leveling up and placing a trap down too fast
  • Fixed a bug with caching item prices
  • Fixed a bug with drinking stamina potions
  • Minor fixes

v0.25:
  • Fixed a falconry bug with equipping items
  • Fixed a bug that did not break the walking handler when Matthias was visible
  • Fixed not walking to the closest bank during Eagle’s Peak
  • Fixed the bot not recognizing if your player has the appropriate items during Eagle’s Peak
  • Minor fixes


v0.24:
  • Fixed a bug with falconry logic
  • Fixed a bug if #isWalkToStartingPos enabled, but you were already near the starting position
  • Minor fixes

v0.23:
  • Fixed a bug where the bot would not pickup a fallen trap
  • Fixed a bug that would stop Black salamanders from running
  • Minor fixes

v0.22:
  • Added new position checks
  • Minor fixes

v0.21:
  • Added a new way to detect if you have enough inventory slots to pickup a trap
  • Added a global dropping method
  • Removed auto hopping for Black salamanders
  • Minor fixes

v0.20:
  • Fixed a bug with thread eating
  • Fixed a bug checking for wearing items
  • Fixed a bug detecting combat
  • Removed hopping for Black salamanders
  • Minor fixes

v0.19:
  • Added a new check for picking up traps
  • Added a new check to starting Eagle’s Peak
  • Fixed a losing trap bug when going on break
  • Minor fixes

v0.18:
  • Added CLI support
  • Added new teleporting checks
  • Added a new method to capture live prices
  • Added more checks to drinking Stamina potions
  • Fixed a bug that would attempt to run the BankTask when the GrandExchangeTask was running
  • Fixed a bug that would take a break mid quest
  • Fixed recording hiscores 
  • Minor fixes

v0.17:
  • Added a new break handler and logout checks to release or drop items from inventory to make space
  • Added glory and games necklace support for Black Salamanders
  • Added webWalking profiles to ignore links for faster processing times
  • Added a minor sleep after wearing an item
  • Fixed a bug with EquipItemsTask
  • Fixed a bug that would not retry teleporting if a teleport failed
  • Minor fixes

v0.16:
  • Added a new fail safe for Eagle’s Peak walking to locations
  • Added a new fail safe for Eagle’s Peak to break walking handler when in cut scene
  • Added a new fail safe for Eagle’s peak to make sure inventory tab is open
  • Added a new check if our trap spot is not walkable and trap relocation is disabled
  • Added a new check for walking to Orlando Smith
  • Added new logic to Varrock Museum
  • Added a new fail safe for jewelry teleports
  • Added a new check for logging out at level
  • Added a new check for burying bones
  • Fixed a bug that did not display NPC caught for falconry
  • Fixed a bug that did not reset NPC caught when switching progression tasks
  • Fixed a bug that would try to drink a Stamina potion when your character was busy
  • Fixed a bug that continued to walk over Orlando Smith’s tile
  • Fixed some Crimson Swift positions
  • Fixed a NPE when disposing the GUI sometimes
  • Minor fixes

v0.15:
  • Added a check to make sure we have enough slots free to pickup traps before break
  • Fixed area size for Eagles Peak
  • Fixed a bug that displayed system alerts when they were disabled
  • Fixed some logic in withdrawing items from the bank
  • Minor fixes

v0.14:
  • Added a fail-safe if you may not set up a trap at a spot with trap-relocation disabled
  • Fixed a bug that did not recognize an NPC being caught
  • Fixed a dropping bug if a mis-click occurs
  • Fixed a bug saving SMS settings
  • Minor fixes

v0.13:
  • Added a new check for the Paint timer
  • Fixed a bug that did not remove a player’s shield when attempting to get a falcon
  • Fixed a teleport to Castle wars bug
  • Fixed an Eagle’s Peak bug that would try walking closer to Nickolaus
  • Fixed a bug with grabbing non-walkable tiles
  • Fixed a bug trying to place traps while logged out
  • Fixed a bug with #hasEmptySlots
  • Fixed walking directly under Varrock Museum guide
  • Fixed a bug that would not recognize noted items in inventory 
  • Fixed a problem with not waiting until items were collected after buying from GE
  • Minor fixes

v0.12:
  • Added a custom break handler
  • Added Progression detection to paint
  • Added NPC type to paint
  • Added a new break statement for GrandExchangeTask
  • Added an increase to item prices when purchasing for instant buying
  • Added OSBot’s interaction handler back in since their new updates
  • Fixed a bug not saving notification settings
  • Fixed a bug that did not close display messages after stopping the script
  • Fixed a bug that did not pickup traps when moving to the next location during progression
  • Rewrote Varrock Museum quest
  • Minor fixes

v0.11:
  • Added a new check to make sure you are in a member’s world
  • Fixed a GrandExchangeTask bug
  • Fixed a position in Eagle’s Peak

v0.10:
  • Added a new caching system for nodes
  • Fixed a big progression bug
  • Fixed Lumbridge bank size
  • Fixed a bug not teleporting with Games necklaces
  • Fixed a Falconry check
  • Fixed a typo when catching Falcons

v0.09:
  • Fixed an invalid position for Tropical Wagtail
  • Fixed an eating bug if your eat at level was higher than your static hit points level
  • Fixed a bug with walking to the next progressive location
  • Fixed a bug that did not use teleports when walking to some locations

v0.08:
  • Added prices
  • Added a new way to download and cache images
  • Minor fixes

v0.07:
  • Added all new positions for all NPC’s
  • Added a paint display fix
  • Added new checks to GrandExchangeTask
  • Fixed problems with not checking for purchased items when GrandExchangeTask was active
  • Fixed a smart hop bug
  • Fixed a hoverNextTrap bug  after checking a trap
  • Fixed a double hover bug
  • Fixed a bank withdraw NPE
  • Fixed walking to exact location for startingPositions
  • Fixed a Data NPE
  • Fixed multiple issues with falconry

v0.06:
  • Added painter caching
  • Added more improvements to the new trap manager
  • Added new wilderness checks
  • Added disabling auto retaliate at the beginning of running the script
  • Fixed a bug with falconry required items
  • Fixed an issue with falconry that would not detect a missing falcon correctly
  • Fixed a bug that would sometimes not walk to correct locations
  • Fixed a bug that did not pickup fallen traps at salamanders
  • Fixed a bug with equipping jewelry
  • Fixed a Black chinchompa banking issue 

v0.05:
  • Added a new form of trap management
  • Added a tick manipulation observer
  • Fixed a bug that did not remove a possible location after adding it
  • Fixed a trapping bug with traps
  • Fixed an Eagle’s Peak starting quest bug
  • Fixed a bug with trap relocation
  • Fixed a bug with traps something resetting their state
  • Fixed a bug withdrawing Salamander equipment
  • Fixed the walking distance to traps for Salamanders 
  • Fixed an “Out of traps” bug that did not properly recognize when you were out of traps
  • Fixed a walking back to trap spots bug

v0.04:
  • Added NPC caught/hr
  • Added Waterskin and Shantay pass support for AL_KHARID hunting
  • Added "Waterskin(0)" to the drop list
  • Fixed a bug that did not show system notifications
  • Fixed multiple traps not laying down properly when reaching the correct level
  • Fixed a display error on email notifications
  • Fixed sending addresses on emails and sms messages
  • Fixed a bug where the script wouldn’t start if you had “Walk to starting location” enabled when you were already in the starting location
  • Fixed a bug that didn’t get the closest trees for Salamanders
  • Fixed a bug that would enable run energy under the requested amount 
  • Fixed a bug that would delay adding traps to your spots

v0.03:
  • Added new break conditions to walker
  • Added disabled GUI options if progression is selected
  • Added new Grand Exchange failsafes 
  • Fixed a saving problem with Food
  • Fixed how the Grand Exchange event processed gold
  • Fixed a bug that made progression constantly go to the bank
  • Fixed a bug that did not withdraw Sharks in progressive
  • Fixed a bug that did not eat food in progressive
  • Fixed NPC caught
  • Fixed a bug that did not call the ProgressionTask to run when checking levels

v0.2:
  • Added saving script settings

v0.01:
  • Added a new check to Glory handling to not teleport if you are tele blocked
  • Added a new check If you are Black chinchompa hunting to deposit chins before leaving (Even if banking is turned off)
  • Added the ability for your player to turn off Quick-prayers upon teleporting to Edgeville when doing Black chinchompas
  • Fixed withdrawing non-needed items

v0.00:
  • Initial release to BETA testers



RE: [DEV] Project AIO Hunter v2.0 - Project - 04-07-2020

Currently on v0.03, but v0.04 has been pushed!


RE: [DEV] Project AIO Hunter v2.0 - Project - 04-09-2020

v0.05 has been pushed!


RE: [DEV] Project AIO Hunter v2.0 - Sevz - 04-09-2020

I was going to buy the hunter script but I will wait for this to be released first!

Good work mate


RE: [DEV] Project AIO Hunter v2.0 - Project - 04-09-2020

(04-09-2020, 11:10 PM)Sevz Wrote: I was going to buy the hunter script but I will wait for this to be released first!

Good work mate

Thanks! Working hard on these updates. Smile Also, if you do purchase the one that is currently available, you will have access to this one as well when it is released. You won't have to rebuy anything. <3


RE: [DEV] Project AIO Hunter v2.0 - Project - 04-12-2020

Beta v0.06 has been pushed!


RE: [DEV] Project AIO Hunter v2.0 - vitanet - 04-12-2020

amazing sir, i am old customer of your scripts i have this script since 2016 Big Grin i love your scripts


RE: [DEV] Project AIO Hunter v2.0 - Project - 04-15-2020

v0.7 has been pushed!


RE: [DEV] Project AIO Hunter v2.0 - Project - 04-15-2020

v0.08 has been pushed!


RE: [DEV] Project AIO Hunter v2.0 - Project - 04-16-2020

v0.09 has been pushed!