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» Forum threads: 677
» Forum posts: 1,905

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Bing, nifty19, Project, Zackaery

Latest Threads
[Release] v1.57
Forum: Updates
Last Post: Project
Yesterday, 06:40 AM
» Replies: 0
» Views: 12
Store buying does not wor...
Forum: Bugs
Last Post: Project
Yesterday, 06:32 AM
» Replies: 1
» Views: 6
Corp nuke
Forum: Script Requests
Last Post: SnippetTM
01-20-2021, 06:53 AM
» Replies: 0
» Views: 22
Fly fishing Barbarian
Forum: Fishing & Cooking
Last Post: Project
01-19-2021, 06:40 PM
» Replies: 3
» Views: 18
Advanced Fighter
Forum: Combat & Slayer
Last Post: lukeeexd
01-19-2021, 05:57 PM
» Replies: 1
» Views: 19
Breaks of more than one l...
Forum: Requests
Last Post: Botimus
01-18-2021, 03:35 AM
» Replies: 0
» Views: 10
[Release] v1.56
Forum: Updates
Last Post: Project
01-18-2021, 02:14 AM
» Replies: 0
» Views: 21
[Release] v1.55
Forum: Updates
Last Post: MrDoItAll
01-16-2021, 11:17 PM
» Replies: 2
» Views: 37
Mouse Profile Parameters
Forum: Requests
Last Post: Project
01-15-2021, 09:59 PM
» Replies: 2
» Views: 28

 
  [Release] v1.57
Posted by: Project - Yesterday, 06:40 AM - Forum: Updates - No Replies

v1.57:

  • Fixed a bug with #headMessageContains in NPC
  • Fixed a bug with #buy in Store
  • Fixed a bug with formatting 
  • Minor fixes


  Store buying does not work as before
Posted by: doblerid - Yesterday, 01:35 AM - Forum: Bugs - Replies (1)

It does not buy 50 each if in stock items are less than 50, before it was buying 50 each if in stock 50 or less
same with 10 and 5 each options
so if in one stock only 3 items will work only with 1 each buy option


  Corp nuke
Posted by: SnippetTM - 01-20-2021, 06:53 AM - Forum: Script Requests - No Replies

Anyone able to write a script that would run into a corp instance with retribution on, and attack corp until dead then repeat until corps dead?


  Advanced Fighter
Posted by: EŁP3ÐRØX ✞ - 01-19-2021, 05:53 PM - Forum: Combat & Slayer - Replies (1)

im a newbie so this is a little bit unstable but it work
choose a npc from the list : Cow : Chicken : Goblin : Dark wizard : Barbarian : Hill Giant
choose what you want to eat : Shrimps : Cooked meat : Trout : Salmon



Attached Files
.txt   Advanced Fighter.txt (Size: 2.93 KB / Downloads: 5)

  Fly fishing Barbarian
Posted by: EŁP3ÐRØX ✞ - 01-19-2021, 05:05 PM - Forum: Fishing & Cooking - Replies (3)

Fish trout and salmon and bank
update to v0.3 (i fix some bugs i think)
update to v0.4 (bugfixe and optimisation)



Attached Files
.txt   Fly Fishing Barbarian.txt (Size: 1.01 KB / Downloads: 4)

  Breaks of more than one lenght
Posted by: Botimus - 01-18-2021, 03:35 AM - Forum: Requests - No Replies

Subject basically says it all, I would like to be able to define more than one break timer. Use cases include creating a breaking pattern such as short / short / long, or more complex patterns that emulate human play such as a sleep timer.


  [Release] v1.56
Posted by: Project - 01-18-2021, 02:14 AM - Forum: Updates - No Replies

v1.56:

  • Added #getValue to Configs
  • Fixed a bug with processing certain scripts
  • Minor fixes


  [Release] v1.55
Posted by: Project - 01-15-2021, 10:00 PM - Forum: Updates - Replies (2)

v1.55:

  • Added custom mouse profile settings
  • Added #getItemAmount to RS2Widget
  • Added new checks for Script Repository downloads
  • Minor fixes


  Item amount (widgets)
Posted by: nifty19 - 01-15-2021, 02:43 AM - Forum: Requests - Replies (3)

[Image: xROAEeu.png]


  Fishing and bank in lumbridge
Posted by: d3f0nc3ur - 01-15-2021, 01:23 AM - Forum: Fishing & Cooking - Replies (2)

simple script to fish shrimp in lumbridge and bank it 

Code:
<Script>D3F0NC3UR:Fish Lumbridge:0.2
<Description>fish shrimp in lumbridge and bank
<Position>POSITION_I:3242,3149,0
<Area>startarea:3231,3159,3251,3139,0
[0, MyPlayer, areaContainsPlayer, {true}, 1:[startarea]]
[0, Inventory, contains, {true}, 2:303]
[0, NPC, interactWith, 2:1530, 1:net, 3:true, 3:false, 3:true]
[0, Sleeping, sleepAnimating, 2:500, 2:500]
[1, Inventory, isFull, {true}]
[1, WalkTo, walkToClosestBank]
[2, Bank, isOpen, {false}]
[2, Bank, open]
[3, Bank, isOpen, {true}]
[3, Bank, isOpen, {true}]
[3, Bank, depositAllExcept, 1:Small fishing net]
[3, Bank, close]
[4, MyPlayer, areaContainsPlayer, {false}, 1:startarea]
[4, WalkTo, walkToPosition, 1:POSITION_I, 3:true, 3:true, 3:true, 3:false]