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» Forum threads: 501
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Latest Threads
Does method numbers have ...
Forum: Help
Last Post: Project
05-08-2022, 11:19 AM
» Replies: 1
» Views: 4
help with a simple fighte...
Forum: Help
Last Post: run escapes
04-27-2022, 07:45 PM
» Replies: 0
» Views: 2
Noted items
Forum: Help
Last Post: Project
03-21-2022, 01:25 AM
» Replies: 1
» Views: 8
[Release] v2.41
Forum: Updates
Last Post: Project
02-15-2022, 01:25 AM
» Replies: 0
» Views: 37
[Release] v2.40
Forum: Updates
Last Post: Project
02-12-2022, 08:11 AM
» Replies: 0
» Views: 6
[Release] v2.39
Forum: Updates
Last Post: Project
02-09-2022, 03:19 AM
» Replies: 0
» Views: 7
[Info] Why I dont use pro...
Forum: Other
Last Post: idkfa
02-07-2022, 01:29 PM
» Replies: 3
» Views: 190
[Release] v2.38
Forum: Updates
Last Post: Project
02-07-2022, 03:29 AM
» Replies: 0
» Views: 5
[Release] v2.37
Forum: Updates
Last Post: Project
01-15-2022, 02:47 AM
» Replies: 0
» Views: 15

 
Question Does method numbers have to be in order?
Posted by: run escapes - 04-28-2022, 11:16 PM - Forum: Help - Replies (1)

Do the method numbers matter which order they are in? or do the script read line for line or method numbers? Smile


reason im asking is because if i have to add something to the top of my script it would suck having to re do the entire scripts method numbers lol xD


  help with a simple fighter :)
Posted by: run escapes - 04-27-2022, 07:45 PM - Forum: Help - No Replies

[Image: 2c0cc9bcf4c69118a00a0d7eabaa2c90.png]

just got back into botting after a long break and wanted to work more with script factory Smile

this is my fighter it seems to work fine however sometimes it "ignores" the sleep while in the state and starts clicking the mobs while fighting making it bug out

any tips? Smile


  Noted items
Posted by: bogo - 03-19-2022, 06:36 AM - Forum: Help - Replies (1)

Is there a way to differentiate between normal items and noted items in the inventory? 

Bot keeps wanting to use noted bars on the anvil after buying them at the GE so I want to put in a check to make it bank noted bars.

Thanks!


  [Release] v2.41
Posted by: Project - 02-15-2022, 01:25 AM - Forum: Updates - No Replies

v2.41:

  • [Pro Edition] - Added new detection system for Click to Script
  • [Pro Edition] - Added the ability to interact with entities at position with Click to Script
  • Added a new method for data replacement in the Script Network
  • Minor fixes


  [Release] v2.40
Posted by: Project - 02-12-2022, 08:11 AM - Forum: Updates - No Replies

v2.40:

  • [Pro Edition] - Added new Observer mode
  • [Pro Edition] - Added new Click to Script performance mode
  • [Pro Edition] - Added new KeyBoard listener
  • Added #interactWith to Bank
  • Added #clickOnArea to Walking
  • Added #myPlayerHeight to MyPlayer
  • Fixed a bug loading scripts to Script Network
  • Fixed a bug with instanced positions
  • Minor fixes


  [Release] v2.39
Posted by: Project - 02-09-2022, 03:19 AM - Forum: Updates - No Replies

v2.39:

  • Added updated ‘Switch to Script’ support to the Script Network
  • Minor fixes


  [Release] v2.38
Posted by: Project - 02-07-2022, 03:29 AM - Forum: Updates - No Replies

v2.38:

  • Added ‘Switch to Script’ support to the Script Network
  • Added Exact location, Break if under attack, Break on death and Disable run to #walkPath 
  • Added Script Network status checks
  • Minor fixes


  [Release] v2.37
Posted by: Project - 01-15-2022, 02:47 AM - Forum: Updates - No Replies

v2.37:

  • [Pro Edition] Added deposit box support to Click to Script
  • Added #depositAllDepositBoxWorn and #depositAllDepositBoxLoot to Bank
  • Added Store check options to Click to Script settings
  • Minor fixes


  [Release] v2.36
Posted by: Project - 01-14-2022, 06:20 AM - Forum: Updates - No Replies

v2.36:

  • [Pro Edition] Added full Store support to Click to Script
  • Added the ability to hide Variable List GUI items
  • Added more checks to GroundItem methods
  • Minor fixes


  [Release] v0.29
Posted by: Project - 01-10-2022, 05:10 AM - Forum: Updates - No Replies

v0.29:

  • Added Death’s Coffer support
  • Added new checks when spawning in Lumbridge
  • Fixed tick manipulation differences to be more accurate
  • Fixed a bug that would keep opening up the Inventory
  • Minor fixes