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» Forum threads: 477
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Latest Threads
Strings vs. ID
Forum: Help
Last Post: unknownrandy
10-18-2021, 06:26 AM
» Replies: 4
» Views: 36
Issue with Rock detection
Forum: Help
Last Post: Project
10-14-2021, 01:56 AM
» Replies: 3
» Views: 2
[Release] v2.30
Forum: Updates
Last Post: Project
10-12-2021, 04:32 AM
» Replies: 0
» Views: 6
[Release] v2.29
Forum: Updates
Last Post: Project
10-10-2021, 04:44 PM
» Replies: 0
» Views: 3
[Release] v2.28
Forum: Updates
Last Post: Project
10-10-2021, 05:36 AM
» Replies: 0
» Views: 4
[Release] v2.27
Forum: Updates
Last Post: Project
10-08-2021, 12:18 AM
» Replies: 0
» Views: 6
[Release] v2.26
Forum: Updates
Last Post: Project
10-04-2021, 02:39 AM
» Replies: 0
» Views: 3
[Release] v2.25
Forum: Updates
Last Post: Project
09-30-2021, 04:40 AM
» Replies: 0
» Views: 9
[Release] v0.4
Forum: Updates
Last Post: Project
09-27-2021, 01:32 AM
» Replies: 0
» Views: 2

 
  [Release] v2.30
Posted by: Project - 10-12-2021, 04:32 AM - Forum: Updates - No Replies

v2.30:

  • Added a better detection system for deleting methods
  • Minor fixes


  Issue with Rock detection
Posted by: michael5593 - 10-11-2021, 07:43 PM - Forum: Help - Replies (3)

So currently i am looking for the model of rock,
then using color ID  but its still occasionally clicking the empty rock.


what is the best way to do this?

so it scans for the correct rock and mines it.
also  is there a way to detect if a player is already mining the rock ?


  [Release] v2.29
Posted by: Project - 10-10-2021, 04:44 PM - Forum: Updates - No Replies

v2.29:

  • Added #getAccountType to MyPlayer
  • Added minor modifications to Settings GUI
  • Minor fixes


  [Release] v2.28
Posted by: Project - 10-10-2021, 05:36 AM - Forum: Updates - No Replies

v2.28:

  • Added new checks when using #switchScript
  • Fixed a bug with #dynamicBuy and #dynamicSell in GrandExchange
  • Fixed a ConcurrentModificationException error
  • Removed unused debug information
  • Minor fixes


  [Release] v2.27
Posted by: Project - 10-08-2021, 12:18 AM - Forum: Updates - No Replies

v2.27:

  • Added #offerToEqualAmount in Trade
  • Added a check to make sure player was not in combat before fail-safe logout occurs
  • Added a feature to temporarily disable AltChat if more than X players are around
  • Minor fixes


  [Release] v2.26
Posted by: Project - 10-04-2021, 02:39 AM - Forum: Updates - No Replies

v2.26:

  • Added #buyDynamic to GrandExchange
  • Added #sellDynamic to GrandExchange
  • Minor fixes


  [Release] v2.25
Posted by: Project - 09-30-2021, 04:40 AM - Forum: Updates - No Replies

v2.25:

  • Fixed a bug with deleting methods via the Script Editor
  • Fixed a bug with OR statements
  • Fixed a bug with autocast switches
  • Minor fixes


  [Release] v0.4
Posted by: Project - 09-27-2021, 01:32 AM - Forum: Updates - No Replies

v0.4:

  • Added CLI support


Script ID: 796

Args:

  1. Spell name (Must be exactly how it is on the GUI)
  2. NPC name (If your NPC name has a space in it, wrap it in quotations)
  3. Using auto cast (true or false)
  4. Using smart hop (true or false)
  5. Using anti-ban (true or false)
  6. Interaction frequency (a number)
Use a ‘#’ to separate each argument.

Example:

-script 796:FIRE_STRIKE#Cow#true#true#true#15


  [Release] v2.24
Posted by: Project - 09-26-2021, 04:18 PM - Forum: Updates - No Replies

v2.24:

  • Added Auto logout failsafe
  • Added Show variables to Advance debugger
  • Added a new filter to Click to Script detecting RS2Widgets
  • Fixed a bug that did not recognize Player’s name in RS2Widgets
  • Minor fixes


  [Release] v2.23
Posted by: Project - 09-19-2021, 05:32 AM - Forum: Updates - No Replies

v2.23:

  • Fixed issues with copying and pasting lines in the Script Editor
  • Fixed an issue with Switch to Script GUI
  • Minor fixes